AI Insights · Timothy · July 2021
Top 5 Boxing Games on iOS in Finland: Q2 2021 Performance
An overview of the performance metrics for the top 5 boxing games on iOS in Finland during Q2 2021, including downloads, revenue, and active users.
In Q2 2021, the top 5 boxing games on the iOS platform in Finland demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at the data:
Real Boxing 2 by Vivid Games S.A. showed consistent weekly revenue, peaking at around $50 in the week of June 21. Downloads fluctuated, with a notable peak at 124 in the week of May 17. Active users similarly saw a significant rise, reaching 182 during the same week.
Slap Kings from Lion Studios experienced a decline in weekly revenue from $38 at the end of March to $19 by the end of June. Downloads were relatively stable, with a noticeable dip to 15 in the final week of June. Active users decreased steadily from 300 at the end of March to 157 by the end of June.
EA SPORTS™ UFC® by Electronic Arts maintained a stable weekly revenue, with a high of $53 in the week of June 21. Downloads were generally low, with a significant drop to 2 in the last week of June. Active users fluctuated slightly, peaking at 115 in mid-May.
Mr Fight - Wrestling Puzzles, also by Lion Studios, showed no revenue throughout the quarter. Downloads saw a peak of 63 in the week of May 10 but generally remained low. Active users decreased from 83 at the end of March to 44 by the end of June.
Ragdoll Fighter by ENDERUN BİLİŞİM SANAYİ VE DIŞ TİCARET LİMİTED ŞİRKETİ, released at the end of March, had no revenue. Downloads peaked at 95 in early May but dwindled to 6 by the end of June. Active users peaked at 90 in early May but no data was available for the latter part of the quarter.
These insights are based on data from Sensor Tower, where more detailed analysis can be found.